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The Digital Colosseum

由专筑网小R,王雪纯编译

内容提要

Goldman Sachs在近期的一项研究报告中提出 “电子竞技已经成为了趋势”,研究者根据调查表明,2018年,电竞游戏玩家数量已经达到1.67亿,而到了2022年,这个数字会上升到2.76亿。而Statista的报告则显示,全球大约有24亿的人群通过数字媒体进行游戏。

游戏与数字竞技组织New Zoo的调查表明,诸如YouTube等平台会专为游戏爱好者建立游戏区。但现实中的物理空间是否做好迎接即将席卷全球的热潮的准备?

在“Dot-com boom”热潮之后的20年里,大多数人都对于电脑屏幕十分熟悉,媒体消费的转变已经影响到许多相关产业,其中也包括二十年前仅限于单机游戏的游戏产业。

挑战

数字娱乐的发展愈发突出,该领域的主要人员的年龄都在31岁以下,随着时间的流逝,他们的主要消费习惯将会推动整个行业的发展。
   
但是,其中存在的隔阂则是服务于此类领域的限制。

简要信息:以2050年的发展趋势为基础,构思数字竞技场的未来。

如果游戏离开传统的屏幕来到物理空间会是怎么样?如果渲染技术已经高端到让人分不清虚拟与现实时,又会是什么情况?当现场运动和电子运动趋于水平发展时会是什么样子?在未来,建筑是否能够依托游戏的发展?

更多信息请访问:https://competitions.uni.xyz/the-digital-colosseum

评审团:待通知

时间安排:

信息发布:2019年8月5日
报名截止日期:2019年12月18日
作品提交截止日期:2019年12月28日
大众投票开始:2020年1月7日
大众投票结束:2020年1月28日
结果公布:2020年2月7日

奖励:

奖金共20000美元,分配如下:
第一名:5000美元(针对学生与专业人员)
第二名:6 x 1100美元(针对学生与专业人员)
大众投票奖:4 x 600美元(针对所有参赛成员)
荣誉提名奖x 12:500美元/名

更多信息请访问:http://competitions.uni.xyz

标题:数字竞技场
类型:竞赛公告(概念型)
网站:https://competitions.uni.xyz/the-digital-colosseum
主办方:Hybrid Futures
报名截止日期:2019年12月18日 11:59
作品提交截止日期:2019年12月28日 11:59
价格:20

PREMISE
“eSports have joined the big leagues”, a research from Goldman Sachs wrote in a recent report about the new subsection of the video game industry. They estimate that the monthly size of competitive eSports gamers, 167 million as of year-end 2018, will hit 276 million by 2022, basing their forecast on a New Zoo survey. Out of 7700 million world population estimated 2400 million people are playing some form of games in digital media as per a report by Statista.
A survey by New Zoo (an organization dealing with games & eSports Analytics) reflects that platforms like YouTube and twitch are defined web spaces for enthusiasts who wish to game. Are our physical spaces ready for this rampant craze that is developing a significant interest in the entire globe?
20 years later after the ‘Dot-com boom’, screens are within reach to virtually almost every person in one form or other. The shift in media consumption has affected many allied industries, including advent of this gaming industry which was restricted to local networks.

CHALLENGE
This second order in digital entertainment will gain more and more prominence in the coming future, as the median age of this population is under 31 years, which is very young. As this median age gets older their major spending habits (time and money) will be a key factor driving the growth in this sector.
However, what keeps this isolated from our real world is the limited nature of the screens that serve them.

Brief: Envision the eSports arena of the future based on the trends of today in 2050.
   
What happens when the game exits the screen and enters physical space? What happens when rendering technologies reach realism where it’s almost impossible to differentiate between the two? What happens when live sports and eSports reach almost an equal stature? How will architecture house the future of gaming in the near future?

Learn more on: https://competitions.uni.xyz/the-digital-colosseum

Judges: To be announced.

Timeline:
Launch August 5th, 2019
Registration closes: December 18th, 2019
Submission Deadline: December 28th, 2019
Public Voting begins: January 7th, 2020
Public Voting ends: January 28th, 2020
Result Announcement: February 7th,2020

Prizes:
Prize pool of worth 20000$
First Prize: 5000$ (For students and professionals)
Runner Up: 6 x 1100$ (For students and professionals)
People’s Choice: 4 x 600$ (Open for all)
Honorable Mention x 12: 500$ Each

Facebook: https://www.facebook.com/unidesigntogether
Instagram: https://www.instagram.com/uni.xyz

More competitions here: http://competitions.uni.xyz
Follow us on facebook: https://www.facebook.com/unidesigntogether
Follow us on instagram: https://www.instagram.com/uni.xyz

Title : The Digital Colosseum
Type :  Competition Announcement (Ideas)
Website : https://competitions.uni.xyz/the-digital-colosseum
Organizers : Hybrid Futures
Registration Deadline : 18/12/2019 11:59
Submission Deadline : 28/12/2019 11:59
Price : 20

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