来自专筑编辑vigo的报道。为了能够让每一个玩家融入游戏中,游戏设计者漫无边际的设定玩家体验游戏的方式。正因如此,游戏设计师着力渲染建筑场景并在游戏中给玩家一个完美的虚拟世界。
在youtube的PBS GameShow频道中,Jamin Warren认为Halo(光晕)是“最具建筑创造力的游戏”,其狂野的建筑造型强烈的渲染出玩家在通关与战斗时的紧张氛围。Warren注意到Halo的几位开发成员具有建筑学的背景。因此确立了建筑设计在游戏产业中的重要地位。
Warren对于Halo做出了一个非常有趣的评论:当玩家游走于虚拟世界中那些不存在于现实的建筑中时,游戏会非常的刺激有趣。那么,哪些游戏有最棒的建筑设计呢?请看我们为大家筛选出的六个最建筑化的游戏。
With the ability to manipulate every interaction players have in a game, video game designers have boundless opportunity to shape the way players experience space. Because of this, game designers often look to architecture to enhance gameplay and provide inspiration for the appearances of their virtual worlds.
In the video above, Jamin Warren of YouTube show PBS Game/Show calls Halo the “most creative architectural game,” remarking that the brutalist-inspired architecture of the series exerted a strong influence on the way players move through levels and makes the battles in the game more immersive. Warren notes that several members of Halo’s development team had backgrounds in architecture; this observation suggests that the video gaming industry views architectural design as an essential element in its creative endeavors.
Warren makes an interesting point with his remarks on Halo: while people that inhabit virtual buildings cannot experience them physically, video game buildings can still be incredibly innovative and interesting. Which other video games feature innovative architectural approaches? Check out our list of six of the most architectural video games after the break.
User-built architecture in Minecraft/《我的世界》中玩家自建的建筑。Image © Flickr CC user wcm1111
1. 我的世界
Warren在youtube上简单的介绍了MInecraft这款游戏,在这个游戏中,玩家可以创造他们自己的世界。玩家在游戏中冒险的同时,用大的块体,创造出建筑奇迹。
1. Minecraft
Warren briefly addresses Minecraft in his YouTube video (at 6:22); with this game, players have the ability to design their own worlds. Working with large blocks, players can create architectural marvels while at the same time reacting to perils the game creates.
city of Rapture in Bioshock/《生化奇兵》中的Rapture城。Image via bioshock.wikia.com
2. 生化奇兵
BioShock生化奇兵系列依托于一个充满袭击者的理想世界,这个游戏鼓励玩家策略性的思考周边环境来打败敌人。整个系列中,建筑与场景展现出一致的异国风格与未来感(这是第一个发生在水底城市的游戏),并在玩家体验其他环境与场景时促进游戏发展。整合生化奇兵具有独特的蒸汽朋克美学风格,游戏中以与玩家没有太多文化联系的设计历史的建筑填充显得更加奇特。
2. BioShock
The BioShock series is a collection of first person shooters set in warped versions of ideal societies; the game encourages players to think strategically about their environment to defeat enemies. Throughout the series, the architecture and locations are consistently outlandish and futuristic (the first game takes place primarily in an underwater city), and drive the story as players react to increasingly bizarre environments and scenarios. Unifying BioShock is a distinctive steampunk aesthetic, which makes the game feel even stranger by filling its architecture with a design history that players have little cultural connection to.
Screenshot from Assassin's Creed: Unity/《刺客信条:大革命》截屏。 Image © Flickr CC user Zehta
3. 刺客信条
找到目标只是这个游戏的一小部分,玩家游走于迷宫一样的城市,并在不同时代的建筑中探索。《刺客信条》也鼓励玩家对人们如何使用建筑的传统思维进行反思:玩家经常要爬上建筑逃离追击,或者找到一个藏身之处来伏击他人。
3. Assassin’s Creed
Searching out targets is only a small part of this series - players navigate labyrinthine cities and explore buildings from a variety of eras. Assassin’s Creed also encourages players to rethink conventional ideas on how people move through buildings: users frequently have to free-climb buildings to escape pursuit, or find hidden spaces to spy on characters.
The city featured in Mirror's edge/《镜之边缘》的未来城市。Image via mirrorsedge.com
4. 镜之边缘
Mirror’s Edge(《镜之边缘》)是一个全然不同于《刺客信条》的游戏。这款游戏全然没有鬼鬼祟祟的杀手,玩家在其中扮演传送信息给叛乱分子的信使,但玩家融入环境的方式是相同的。镜之边缘需要玩家以格斗和跑酷结合的方式去探索一个耀眼的充满玻璃元素的城市。在过程中,玩家需要急速的不断思索在城市环境中穿梭的意义。
4. Mirror's Edge
Mirror's Edge has a different premise than Assassin's Creed; instead of stealthy killers, Mirror's Edge players play as couriers who take messages to insurgents, but the way the characters interact with their surroundings is strikingly similar. Mirror's Edge asks players to explore a sparkling, glass-filled city using a blend of combat and parkour, and in the process urges players to reconsider what it means to travel in an urban setting.
Screenshot from Borderlands/2.《无主之地》截屏 。Image via hdw.eweb4.com
5. 无主之地
游戏故事发生在一个虚构的星球,在这里,玩家需要找到并打开一个叫做vault(穹窿)的外星结构。在这个环境中的建筑充满未来感和后世界末日主义的设计,这展示一个与具有先进强大的社会所联系与抛弃的孤单文化中,可能产生的建筑形态。
5. Borderlands
Borderlands takes place on a fictitious planet on which players try to find and open an alien structure called a "vault." The architecture surrounding this exotic quest has a futuristic and post-apocalyptic design that proposes what buildings might look like for an isolated culture that has been contacted and abandoned by an advanced, powerful society.
Architecture from the SimCity expansion pack "Cities of Tomorrow"/《模拟城市》扩展包“明日之城”中的建筑。Image © simcity.com
6. 模拟城市与城市:天际线
当让我们绝不会遗漏最早的城市制造者--《虚拟城市》--这个让玩家自己创造他们城市的游戏。最近,一款颇具竞争力的城市缔造类游戏-城市:天际线,也公布于世。我们也发表了一篇文章来讲诉这个游戏给予我们那些现代城市化的启示。
6. SimCity and Cities: Skylines
Of course we couldn't forget the original city builder, SimCity, which allows players to control the development of their very own city. Recently though, a contender for the crown of the ultimate city building game has been released in the form of Cities: Skylines - which was so interesting we published a whole article about what it teaches us about urbanism today.
出处:本文译自www.archdaily.com/,转载请注明出处。
|
|
专于设计,筑就未来
无论您身在何方;无论您作品规模大小;无论您是否已在设计等相关领域小有名气;无论您是否已成功求学、步入职业设计师队伍;只要你有想法、有创意、有能力,专筑网都愿为您提供一个展示自己的舞台
投稿邮箱:submit@iarch.cn 如何向专筑投稿?