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死亡抽象渲染:第二部分 by Alex Hogrefe第1张图片

Abstract Illustrations: Part 2

有时候我需要创造一个带有抽象风格的渲染图。当设计没有完成,真实的渲染图还不能产生的时候,需要这种风格的图片;或者我想要吸引人们的注意力,例如讲座的宣传海报或网站主页的图片,也会制作这种渲染图。在我看来,抽象渲染图最有意思,而完成它也是一项有趣的工作,因为我可以随意发挥。在 Ps中,我可以使用更有创意的颜色,更加随意的操作。我发现了一些PAUL DAVIES的画,它们有不错的效果和纹理(所以很想把他的作品挂在我的公寓)。他用奇特的颜色组合,并且绘画是斑点状的。我想看看我是否可以通过简单地利用 SU模型的阴影和一点点 Ps 的“魔术”实现类似的效果。虽然我没有试图把我的渲染图伪装的看起来像一幅画,但我发现自己对这个问题进行尝试时,还是和DAVIES的画有着细微的差别,因为在电脑制作的渲染图永远不会有这样的效果。图的某些细节部分处在手绘和电脑生成二者效果之间。

Every once and a while, there comes a time to produce an illustration that is a little more abstract in style. Such cases in the past included situations where the design wasn’t developed to the point that a full blown rendering could be produced, or where I really needed to grab the viewers attention such as with lecture series posters or website graphics. I find abstract illustrations to be the most intriguing and fun to work on because essentially anything goes. I can be more creative with the color pallets and not be so precise with the Photoshop work. I came across some paintings by Paul Davies that really had a beautiful quality and texture to them (would love to have one of his works hanging in my apartment). The guy uses amazing color combinations and the compositions of his paintings are spot on. I wanted to see if I could achieve a similar “attitude” by simply using shadows from a Sketchup model and a little Photoshop wizardry. While I’m not trying to fake my illustration to look like a painting, I find myself on this quest to experiment with representing the subtle nuances that paintings like Davies’ have and that computer renderings will never have.  Some sort of hybrid that is on the fringe of both hand made and computer generated.

死亡抽象渲染:第二部分 by Alex Hogrefe第2张图片

上图:导出 SketchUp 阴影。在这种情况下,阴影是我唯一需要从3D模型中获得的东西,其他的东西都要在 Ps里完成。

Above: Sketchup shadows export. In this case, the shadows were the only thing I needed from the 3d model. everything else would be done in Photoshop

死亡抽象渲染:第二部分 by Alex Hogrefe第3张图片

这张渲染图最重要的部分就是背景。树的轮廓由四张柏树图片构成,图片是我从 Google 上找到的。我调整了图片的色阶,也使用了加深减淡工具来获得轮廓树的效果。然后我镜像了树的反射。

The background is the most important part of this illustration. The tree silhouette is comprised of four images of cypress trees I found in a google search. I adjusted the level of the images as well as used the burn and dodge tool to get the silhouette look. I then mirrored the trees for the reflection.

死亡抽象渲染:第二部分 by Alex Hogrefe第4张图片

整体的排版设置完成后,我开始尝试不同颜色的组合,直到我发现想要的效果。

Once the overall layout was setup, I experimented different color combos until I found what I was looking for.

死亡抽象渲染:第二部分 by Alex Hogrefe第5张图片

最后的步骤包括添加大量纹理。我让不同的纹理在一些区域互相的重叠,但在其他的区域没有叠加,这样可以得到不同的效果。我也用了大量的时间使用模糊工具来模糊原来完美的线条,并且随机模糊了图片某些区域。我的一整天时间都用在了这张图上,但是还有一件事没有完成。希望看到更多涉及这个主题的博文。

The final step involved adding textures, lots of textures. I let different textures overlap one another and really played them up in some areas, while not as much in other areas. I also spent some time with the smudge tool getting rid of perfectly straight lines and roughing up random areas of the image. I could have spent the whole day on this image. It’s one of those things that are never finished. Expect to see more posts on this topic later on down the road.


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  • 赖特002
  • 2016.08.22 05:52
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