This will be the third image that I have posted on this site that goes from a daytime base rendering to a full on night rendering using only Photoshop. The first ever No Render Night Tutorial I created came at the very beginning of this website a long time ago. Since then, the technique has shifted slightly but the concept remains the same. This updated workflow can be seen in my Day to Night image break down and explains certain key moves such as darkening the base image that will help make sense of some of the steps shown below. While the breakdown below is brief, I hope it still paints a picture of how this image evolved and the transformation that took place.
1、SU模型
SU模型仍然以白天场景来渲染,太阳高度角不变。
1. Sketchup Model
The Sketchup model is unchanged from the daytime rendering. The sun even remained in the same location.
2、V-Ray基础渲染
上图便是VR白天渲染效果图。相比起原来在PS当中创建阴影,此次我选择直接通过VR渲染阴影效果。
2. V-Ray Base Rendering
Above is the original V-Ray base rendering used in daytime rendering. Instead of spending time Photoshopping out the shadow lines, I rerendered with softer shadows seen below.
为了呈现柔和的阴影效果,我通过V-Ray编辑了太阳的选项。其他模型以及灯光设置都保持不变。
In order to get the soft shadow, I changed one setting which was increasing the size of the sun in the V-Ray option editor. Everything else remains unchanged in the model and light settings.
3. Darken the Image
As dramatic of a change as this is, this step is pretty simple. Paint the entire image blue except for the sky, and set the layer blend mode to “Multiply”. After that, I dropped in a new night sky, and painted in some haze to help separate the background from the foreground.
4. Textures
This step took little time because I simply dragged over the textures from my daytime images and dropped them into place. I also warmed the floor just a hint.
5、内部
我在画面中增添了一些白天的场景中所使用的室内肌理,同时,在地面上制作一些反射效果。
5. Interiors
This step also went fast since I was also able to carry over the interior textures used in the daytime scene. However, I did need to paint in some floor reflections.
6. Lights, Lots of Lights
This is the step where I spent much of my time experimenting with lighting options. Everything is painted in using different techniques and layer blend modes. This could make a good tutorial in the future if I can somehow find the time…
7. Entourage
Entourage was added towards the end of the process to add narrative and give movement to the image. For this type of lighting scenario, the people were darkened to almost a silhouette, with highlights added as needed.
8. Color Adjustments
At the end, I brought back some blue tones to contrast the spots of warm light. I also used some warm color overlays to punch up areas to help activate them.
在本次教程中我添加了许多图像说明,甚至还有一个空中场景。
Just a few more images planned for this project including a grand aerial shot. Stay tuned….