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Desert Site Plan

由专筑网李韧,杨帆编译

经过几个星期的设计与研究,沙漠小屋的方案已经接近尾声。现在的任务是考虑如何对项目成果进行表达。这个过程也许有些困难,因为有些表达形式不太能够表达出真实的含义,而且建筑场地位于沙漠这样一个空旷的场地上,几乎没有景观和其他建筑来衬托主体。对于其形式的表达,我参考了空间剖面、爆炸图、X射线图等多种表达方式。甚至有一次我通过建筑的复制与旋转来进行构思,我发现这种方式能够很好地表达图面效果,因为这样能够将不同的角度快速地联系起来。你能够了解到一个立面如何通过多个角度将角落空间与其另一侧联系起来,你还能直观地看到微妙的角度变化如何清晰地去表达另外一个角度的几何部分。同样地,我也进行了一些图像删减,也许在之后的作品中我会将所有图像都表达出来。

最后我制作了这个项目的场地平面图。整个画面中的景观植物非常少,但其表达主要依赖于微妙的肌理变化,例如汽车与行人的路径与痕迹。整个图像通过快速的制作方式来表达出真实的场景。以下是该项目的分项步骤讲解:

After a few more weeks of studying, iterating, and modeling, the design of the desert house has been more or less finalized. I have now begun thinking about the visuals and how I want to present this project. This has been difficult at times because the form can be confusing to explain through single still images but also because the location is in an empty and vast environment with little vegetation and environmental entities to engage the architecture with. Concerning the form, I have looked at sections, exploded axons, and even x-ray images to explain the geometry. At one point, I had the building copied and rotated many times to help me think about views. I realized this idea of having the building copied and rotated all on a single page explained the form well because you are then able to relate the different angles quickly to each other. You could see how one facade wraps the corner to another side and then another through multiple angles, but also how a slight shift in the view angle clears up a confusing part of geometry seen in another angle. I also dropped in some section cuts and will probably annotate the entire image sometime in the future for the final portfolio.
Finally, I pieced together a site plan of the project. Since there is very little vegetation and landscape geometry, this image relied heavily on subtle textures such as the car and pedestrian tracks in the sand. What started out as a very quick and simple site plan turned into what I thought was an exciting and narrative filled image. Below is a quick breakdown of the illustration:


1、快速渲染

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以上是SU的截图

1. Quick Clay Rendering
Above, Sketchup Screenshot

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V-Ray渲染模型。我想要通过一些材质来表达画面,因此并不希望它在一开始渲染的时候就固定基调,这样能为后期的PS处理留出更多的可能性。

V-Ray Clay Model rendering. I am still thinking through materiality and didn’t want to have them baked into the rendering giving me some flexibility to experiment in Photoshop.


2、添加肌理

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首先我需要从材质库中找到适合的纹理,最快速的方法就是谷歌地球的截图。

2. Adding Textures
I first needed to compile a library of textures that I could quickly pull from. Google Earth screenshots ended up being the best resource for this.

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然后再分图层进行处理,首先先为整个图面添加一个基本纹理。我特意选择了一张有着方向引导性的贴图。

I then layered in the textures starting with a base texture covering the entire image. I purposely chose something with a little directionality to give some movement to the illustration.

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接下来是添加汽车的轨道痕迹和人行道的路径。

Next came tire tracks from cars and worn paths from pedestrian traffic.

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最后,我还设置了一个小型停机坪,并且为人们留出到达这座沙漠住宅的通道。

Finally, I introduced a little narrative and scale by dropping in a plane and people crossing the desert to get to the house.


3、色彩

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画面色彩有些过于饱和,因此我将部分图层的色彩提亮,这样整个画面看上去更加和谐。

3. Color
The image was coming off too desaturated so I warmed things up a bit with color overlays and adjusted the levels of the image.

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