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轴测图制作 2 by Alex Hogrefe第1张图片

来自专筑编辑刘庆新,vigo的报道。你也许注意到了,我最近并没有像往常一样发表文章,因为最近太忙了。但不幸的是,这意味着我不能腾出足够多得时间来投入这个网站。现在我不是发表任何东西,而是将我的工作流程放到这个实验的构架图中,从开始到完成总共用了三五个小时。上个专栏是关于图片的拼贴,这周我将会继续做一个轴测图。这个图和我几年以前使用的风格和工作流程是相似的。要想短时间内完成一个图就需要快速地决定怎样做,这样就会收到意想不到的效果。当然,有时间的话,我还会对一些地方稍作改变,但是我们需要做一些练习才会知道什么时候该停止,这也是我经常不知道的重要一点。事情会在几周内平静下来,我希望期间我可以回到正常事务中来。

下面是关于轴测图制作的一些小技巧。

As you have probably noticed, I have not been posting as often as I normally do. Things have been very busy lately, in a good way. Unfortunately, this means that I have not been able to invest as much time as I would have liked to this website. Instead of not posting anything, I have been putting my workflows to the test generating images from start to finish in 3 to 5 hours. Last post was a collage and this week I went with an exploded axon. This is similar in style and workflow to this exploded axon that I did a few years back. Creating images in such a short time frame requires fast decision making that I think leads to interesting results. Sure there are some things I would change if I had more time but this is also an exercise in knowing when to stop which is also an important part of visualization that I don’t always get right. Things should be calming down in a few weeks in which I hope to get back into my normal routine of posting more often and consistently.

Below is a very quick breakdown of the exploded axon.


1. Clay Model Rendering/素模渲染

轴测图制作 2 by Alex Hogrefe第2张图片

我以V-Ray渲染器里的素模渲染作为开始,因为现在没有素材,即使是高清晰度的图,透视图也仅用20分钟就可以完成。

I started things off as I normally do with a quick clay model rendering out of V-Ray. Because there are no materials, rendering only takes about 20 minutes even at a high resolution.


2. Overlay Line Work/覆盖划线操作

轴测图制作 2 by Alex Hogrefe第3张图片

给你的想象力增加更多兴趣的简单方法就是利用Sketchup中的划线和标线操作。这样会使其几何形状更加清晰,看清楚可移动部分之间的关系。

An easy way to add more interest to images is to introduce line work and guidelines from Sketchup. This helps to clarify the geometry and shows the relationships between the moving parts.


3. Background Color/定义背景颜色

轴测图制作 2 by Alex Hogrefe第4张图片

我现在要把整个背景设置成绿色,这个颜色在我最近的画图中总是重复出现。从视觉上讲,这样就可以将背景与架构图一目了然地区分开。我又给Sketchup里的架构图后面添加了一层,如此一来,构架图的影子在背景上就呈现出来了,使背景看上去也有一些吸引力了。

I’m going through a green phase right now hence this color reappearing in many of my recent images. I am actually doing this to help visually separate the architecture from the background. I also added a surface behind the architecture in Sketchup so that shadows would be generated and also add some interest to the background.


4. Accent Color/色彩突显

轴测图制作 2 by Alex Hogrefe第5张图片

有一些构架元素我想重点显示出来,所以我用了色彩突显的方法。这些颜色会更吸引眼球,也给这个几何图形增加了层次感。

There are some architectural elements that I wanted to highlight so I introduced a few accent colors. These colors move the eye around the image and also add layers of hierarchy to the graphics.


5. Texture/渲染纹理

轴测图制作 2 by Alex Hogrefe第6张图片

背景中覆盖了一些纹理,这样使该构架图看上去复杂而真实,切块部分看上去更清晰。

Some textures were overlaid in the background to give complexity to the graphics and better highlight the movements of the exploded elements.


6. Increased Contrast/增加对比

轴测图制作 2 by Alex Hogrefe第7张图片

最后,我重点调整对比度让阴影更黑。完成整个构架图花了我4个小时,包括渲染的时间。常常渲染一个图的时候,用Sketchup划线和制造阴影的时候我仍然可以开始Photoshop工作,我用这个软件来尝试上色、纹理制作和添加文字。

At the end, I punched up the contrast to make the shadows darker. This image took me about 4 hours to create which includes the rendering time. Often, when an image is rendering, I can still begin Photoshop work using Sketchup line work and shadows. I use this time to explore coloring, texture, and composition.

出处:本文译自visualizingarchitecture.com,转载请注明出处。


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