Beautiful Chill! Great looking snow, composition and light are the characteristics of AESDE‘s ‘Mountain Hostel’ visual that was shared on the forums and awarded them Best Visualization of the Week NO. 21/2014. Today they share the process of making this great looking visual. Enjoy!
作者:Maciej Józefiak / AESDE
Maciej Józefiak既是一名建筑师,也是一名3D艺术家。他是波兰AESDE工作室的所有者及创办人,AESDE工作室是一所多元化的工作室,涉及建筑室内外的3D效果制作,平面设计和工业设计等。
项目论坛流程:Mountain Hostel
Author : Maciej Józefiak / AESDE
Maciej Józefiak is an Architect and 3D artist. The Owner and founder of AESDE studio in Poland – A Multidisciplinary studio involved in architecture exterior and interior 3D visualization, graphic and industrial design projects.
Project Forum Thread : Mountain Hostel
Hi all!
At first I would like to thank Ronen Bekerman for inviting me and giving me the possibility of presenting my project ‘Mountain Hostel’ in the Making-of section of this great blog.
I’ll start with a few words about the project itself…
This project was lying in my drawer for a few years because of chronic lack of time (sounds familiar?) and I just didn’t manage to finish it. The Mountain Hostel is a personal project I conceptualized due to my needs for testing winter scenery and snow materials. It was designed right inside the 3D program, fueled by my own imagination and references of winter and snow. I would like to present shortly the stages of making this visualization.
软件/Software
所有的场景都在3ds Max中创建,并用V-ray渲染,后期工作在PS中完成。
我们开始介绍••••••
The whole scene was made in 3ds Max, rendered with V-ray and post-worked in Photoshop.
Let me begin…
灵感/Inspiration
下面是我用来捕捉冬天和雪景气候的几张参考图片。
Here are some of the visuals I used as reference for capturing the atmosphere of winter and snow.
建模/Modeling
第一步,创建示意性的对象体块和建筑将被置入的场地。
Firstly, preparing demonstrative object box and the field where the building will be set.
Next, as we have the scenery drawing, we can set the camera because all the elements of the scene (composition and lighting) will be set for the specific shot.
下一步,我们需要将建筑对象细化。
The next step is to make our object much more detailed.
Now we are moving to the field. We are thickening the mesh using the subdivide function and edit it using editable poly. We are using the push/pull function from the paint deformation folder to create our snow structure where necessary. There is no need to model the surface of the snow more specifically because for this function we will use displacement texture – and we will describe it later.
再一步,我们加入之前准备的一线外部景物的纹理,比如柴火,指示牌,滑雪设施等等。
Next, we are adding previously prepared and textured elements of the outside scenery such as fire wood, information signs, ski equipment etc.
我们将所有元素组织起来。
We are composing all the elements.
下面就是建好的场景。
This is how the ready scene is presented.
纹理和材质/Textures and Materials
以下是我们用到的重要材质和纹理:
Here are the most important materials and textures used :
To make the snow layer look more realistic, we are using the displacement texture. We are preparing the texture with all the elements needed such as scooter tracks etc. It gives us more realism.
This i show the ready texture looks like :
This is how it looks in the end. Of course we have to remember to make all the deformations from the displacement function in places we want to, so in the worksheet window we are setting the texture using the UVW Map function.
混凝土/CONCRETE
这是建筑外墙的材质。
The materials of the outsider walls of the building.
To lighten the scene we are using two light sources : V-Ray Light (Dome) with the HDRI map and VRaySun. The parameters below are for the particular sources of light.
After rendering the scene we are moving to the post-production in Photoshop. Next we have to prepare the proper background for our scene which will capture the atmosphere of the picture as we assumed at the beginning.
我们将该图层加入背景中,使得背景与我们的场景更加匹配。同时我们也需要调整颜色和亮度。
We are applying the layers to make the background fit our scene elements. We are also correcting the color and brightness.
紧接着我们需要加如一些人使得场景看起来更生动。
Next we are adding some people to make the picture more alive.
我还增加了一些烟。我是用了“Ron的蒸汽和烟”PS笔刷进行操作。
We are adding some smoke. I am using “Ron’s Steam and Smoke” Photoshop Brushes.
最后,进行细微的调整(颜色平衡度,对比度和亮度)
Finally, some little corrections (color, contrast and brightness).
这就是调整该场景后的效果图展示:
This is how the visualization presents after framing the shot :
I hope you enjoyed it and I hope that you found something interesting and useful in this article. Maybe it will be helpful in your own projects.
Once, again, I’d like to thank Ronen Bekerman, and please don’t hesitate to comment or ask questions in the comment section below…
Best regards,
Maciej Józefiak