Wittaya Wangpuk 为Open Y Office 建筑工作室设计的GEPO别墅制作的真实还原效果图获得了2015年第41周的最佳之作。Wittaya 并没有完全仿照原始照片,而是增加了自己的创作。
Wittaya Wangpuk won best of week 41/2015 with this incredible photo-real 3d recreation of House Gepo by Open Y Office. Wittaya did not try to recreate it 100% like the original, but it sure has the overall look and feel as well as the photographic feel to it. He followed almost every real shot that was made for this house, and today I’m happy to share the making-of this scene. Enjoy!
I have been following Ronen Bekerman’s blog for years and gained a lot of knowledge about working process and techniques from various fantastic artists with the goal of making images look more realistic.
With great pleasure, please allow me to present this Making Of on this blog.
Concept & References / Inspiration/概念与参考图片/灵感
我通常喜欢置于自然的建筑。在网络上查找餐卡案例花费了不少时间。最终我决定做Open Y Office设计的Gepo别墅的照片,这个照片很符合我心中的幻想。
I always love to see the manifestation of buildings revealed in the nature. Searching for inspiration and references on the Internet took me months. I was looking for the ideal project for my personal project purposes. My eyes eventually landed on House Gepo by Open Y Office, which is the kind that matches with my initial thoughts and imaginations in my mind for months.
Basic 3D Scene Setup/基本3D场景设置
这是我用到的伽马和单位设置。
Here are the gamma and unit setup I used.
3D Modeling/3D建模
现代建筑的建模非常简单,只需要注意材质与简单的几个形状就好。
The modeling is quite easy thanks to the modern style of the building, which is focusing on using nice materials and simple geometries.
我只用了可以编辑的多边形建模方式。
I only used editable poly modeling methods.
3D Environment/3D环境
最重要的是地面的完整性。我将地面分为3个区域,然后将其设置为平滑并且使其变形让其更有真实感。
The most important thing regarding the ground here is the imperfection of it.
I separated the ground into 3 areas and then I used meash smooth and paint deformation to make the ground a bit more realistic.
The Vegetation/植被
我采用的植被来自VIZPARK, HQPlants, Evermotion 和 iCube等。
The plants I used are from various companies like VIZPARK, HQPlants, Evermotion and iCube.
I used Object Paint and MultiScatter to make the plantation, there are 10 different cameras in the scene. So plantation is quite important to create realistic tree shades.
Trees & Bushes/树以及灌木
我用Object Paint来随机种树和灌木并随机旋转和调整其大小。
I used Object Paint to plant trees and shrubs by randomizing the rotation and scale to lessen the repetition.
Grass on the first part/第一部分的草
各式各样的草的模型被用在这个场景里。
Various grass models have been assigned in this scene.
Grass on the second part/第二部分的草
Gravel on the third part/第三部分的草
这是使用完MultiScatter之后的最终效果
The final image of the grass after using MultiScatter…
Texturing/纹理
混凝土纹理
Concrete texture…
木材纹理
Wood texture…
地面纹理
Ground texture…
所有的混凝土、木头、地面的材质我都用CG纹理并且在ps里进行处理。
All of concrete, wood and ground textures I used are from CGTexture I modified some of them in Photoshop.
为了让植物显得很真实,我进行了色彩调整。
To make the plantation look realistic I adjusted the texture by using color correction
Lighting/灯光
我采用的是V-ray dome天光灯以及V-ray直接光源。
I used V-Ray dome and V-Ray direct light in this scene.
V-ray 太阳也有设置,但我发现V-ray太阳不是很好控制。因此在这个项目里直接光源更有效果。
我可以通过调整光照角度来调整阴影
V-Ray sun had also been set, but then I found that V-Ray sun is a little hard to control. So in this project I tried Direct Light which turned out very impressive to me.
I can just move the sun to make different shades.
Rendering/阴影
这是我的V-ray设置。
Here are my V-Ray settings.
Post Production/后期处理
在后期,我只需要调整对比度和色彩平衡就可以让照片看上去更真实。
For post-production I only adjusted contrast and color balance to make the images look photo realistic as possible…
The Final Images/最终效果
非常感谢,希望这个制作过程可以帮助到你。
Thanks for reading, I hope this “Making Of “could help you Witta Wangpuk.