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竞赛:东京图书馆第1张图片

Tokyo Anti Library

由专筑网缕夕,李韧编译

提交日期:2018年7月31日
注册日期:2018年7月30日
语言:英语
地点:日本,东京
奖励:请参阅下面的细节
类型:开放型

自过去四五十年以来,日本一直处于数字革命的前沿。一方面,有寺庙、茶道、书法、赏樱等“传统活动”,另一方面,又展现了未来主义的“新”世界,包括子弹头列车、人工智能机器狗、动漫、2.5维影院、虚拟货币和接受式游戏控制台。日本一直是一个充满魅力的地方,不断吸引着诸如媒体、大众文化、商业、科技和其他相关领域的人群。

专家们正在讨论“强迫性”数字化对这个国家的影响。日本老龄化程度较为严重,而年轻人则沉迷虚拟世界,缺少彼此的互动。当代日本乃至全世界的年轻人都沉浸在高速互联网和移动应用文化中。几乎所有人都可以通过互联网和移动应用程序获得便捷的服务,在这一方面,日本领先于世界。

数字革命通过不断创新而脱颖而出,相比起人类利用周边环境来满足自身需求,技术似乎逐步地在各个工作场所中取代人类。数字革命是否能够革新传统的教育体系?亦或是颠覆当前的常态?其对人类世界的影响绝不能忽视。

数字革命的爆发已经影响全球许多机构的生存。高速互联网和通信系统能够在线提供大量数据,比起传统方法,人们比以往更容易通过互联网获取、分享和传播知识。图书馆一直是“学习和知识的殿堂”,这里拥有大量书籍、文件、手稿、论文,是知识的聚集中心。“由于在人们的传统观念中,图书馆只有大量的纸质书本,因此数字信息和通信技术的发展让人们不禁猜测图书馆是否已经过时。数字化带来了新的挑战和机遇,但是,此时的图书馆既要满足新的需求,又要延续传统的任务。”

本次竞赛的参赛者需要在日本东京市设计建造一座标志性的21世纪“公共图书馆”,并结合“数字时代”背景。该竞赛的目标是对图书馆的“知识共享和研究原型”能力进行提升,让人们感受到图书馆的与时俱进,这也将成为未来世界图书馆的典范。参赛者必须努力为东京数字城市的图书馆创建当代模式。设计方案必须证明传统图书馆、未来数字图书馆或结合多项功能与技术的图书馆的可行性。参赛者可以自由地凭着自己对图书馆的理解进行设计,这不仅仅是一个“收集和储存知识的空间”。参赛者需要将全新的空间形式和技术融入传统的图书馆之中,从而促进公共图书馆的发展。

随着图书馆角色的转变,实体建筑也将发生变化。 这座图书馆也许集结了多重功能,同时具有跨时代的现代使命。图书馆设计应该使这座建筑更加开放、动态,吸引更多人群。参赛者必须努力打破传统图书馆空间的定向模式,为使用者创造轻松友好的学习环境。东京是一座大城市,相关人员正在对未来城市进行宏远的规划。图书馆应该成为人们聚集和交流知识的场所,因此它应当拥有重要的影响作用,同时反映城市的现代品质。


时间安排

• 竞争开始和提前注册日期:2018年5月1日
• 提前注册截止日期:2018年6月30日
• 标准注册开始日期:2018年7月1日
• 标准注册截止日期:2018年7月30日
• 提交截止日期:2018年7月31日
• 获奖者公告日期:2018年8月25日

*注意:所有截止日期是下午11:59 - 00:00 IST(印度)。


奖励

将颁发给获奖者价值总额200000印度卢比的奖品,分配如下:
一等奖 - 100000卢比+证书
二等奖 - 60,000卢比+证书
三等奖 - 40,000卢比+证书
10名荣誉提名
获奖作品和荣誉提名作品将发布在archasm官方网站、国际建筑杂志和合作网站上。


注册

提前注册:
2018年5月1日至2018年6月30日
  • 印度参赛者 - 1500印度卢比(每队)
  • 外国参赛者 - 60欧元(每队)

标准注册:
从2018年7月1日至2018年7月30日
  • 印度参赛者 - 每位1800印度卢比(每队)
  • 外国参赛者 - 80欧元(每队)
参赛者可以通过填写注册表格,并通过官方网站www.archasm.in进行缴费并注册。

注册费用优惠
如果某个特定建筑学校有至少5个团队参赛,那么可以获得相应的优惠。
请通过邮件发送以下相关信息至queries@archasm.in来申请团队优惠。
  • 所有参与团队成员及其各自团队领导的姓名;
  • 大学名称;
  • 团队领导的学校证明。
注意:注册之后所有的信息将无法修改(包括团队成员姓名)。


规章制度

  • 参赛队如果不遵守比赛规则或提交要求,将被取消参赛资格。
  • 团队代码是识别一个团队的唯一手段,因为它是一个匿名竞争。
  • 比赛的官方语言是英语。
  • 报名费不予退还。
  • 禁止与陪审团接触。
  • 作为竞赛组织者,如有必要,保留修改比赛时间表的权利。


条款和条件

请参阅www.archasm.in的条款。
竞赛项目免责声明
这是一个开放的国际大赛,主要用于概念的征集。概念方案并不会实际施工,比赛仅作为教育目的。

竞赛网站:http://archasm.in/

Submission: July 31, 2018
Registration:  July 30, 2018
Language: English
Location: Tokyo, Japan
Prizes: Please see details below
Type: Open

Japan and its people have been at the forefront of a digital revolution since the past four or five decades. The country has long existed between two realms. On the one hand, we have the traditional “old world” of temples, tea ceremonies and calligraphic cherry blossoms. On the other hand, there shines a futuristic “new” world of bullet trains, AI dogs, anime pilgrimages, 2.5-dimension theatres, digital currency like J-coin and receptive gaming consoles. Japan has been a place of fascination throughout the years, particularly to those interested in media and popular culture, business, science and technology, and other related areas such as transport and tourism.
Experts are debating the effects of ‘obsessive’ digitization in the country which is isolating the people from one another. A high percentage of Japanese people are aging while the younger people are staying away from interacting with one another. Contemporary Japan and the whole set of its younger population are immersed in high speed internet and mobile-app culture. With almost everything available to people virtually on the internet and a click away on the mobile applications, people in Japan are the most exposed to a digital culture than most of their contemporaries in the world.
The digital revolution stands out from its predecessors in a critical way: rather than making it easier for humans to use their surroundings more effectively for their own benefit, technology is displacing humans in the workplace. has the power to both reform the age-old education setup and even to destroy the ethics of the prevalent system? But its impact on the human institutions and functionalities can never be ignored.
The onset of digital revolution has questioned the existence of many institutions and technologies around the world. High speed internet and communication systems have made available a large pool of data online. It is easier than ever for any person to gain, share and spread knowledge on the internet than through traditional methods and institutions. Libraries have been considered as the ‘Temples of learning and knowledge’ through ages.  Libraries are knowledge-dispersion centers with a large pool of books, documents, manuscripts, papers and what not.” Because people so often identify libraries with physical books, new digital information and communication technologies have spawned speculation whether libraries, as such, are obsolete. Digitization creates new challenges and opportunities, however, forcing libraries to both take on new roles and perform traditional roles in new ways.
The aim of the competition is to create an iconic 21st century ‘public library’ in the city of Tokyo, Japan and debate its role in a ‘digital age’. The proposal must aim to become a solution to the frequently questioned vitality of a library by enhancing and transforming its capabilities as a ‘knowledge sharing and research prototype’ that will become a model for the future libraries of the world. The participants must strive to create the ‘right’ model for a library in the digital city of Tokyo. They must aim to justify the validity and viability of either a traditional library, a futuristic digital library or a ‘hybrid’ in a changing world. The participants are free to create their own interpretation of a library which should be more than just a ‘space to collect and store knowledge’. They are free to tweak the existing program of a library and make space for new spaces and technologies that will give a more holistic outlook to a public library.
As the roles of libraries change, so will the physical buildings they occupy. A library that lets people eat, drink, and converse while they share information could be “a strong mission statement” for a new-age library. A library building should aim to become more open, dynamic and permeable architecturally so that it could attract more and more people. The participants must aim to break down the rigidity of traditional library space and create an informal learning environment for the end users. Tokyo is a megapolis that is taking gigantic steps to become the city of the future. The library should become an icon and an important landmark for the city where people could converge and exchange knowledge. The impact of the library should be prolific, intense and symbolic that should reflect the contemporary nature of the city.

Schedule
•        Start of Competition and Early Registration: 1st May 2018
•        Early Registration ends: 30th June 2018
•        Standard Registration starts: 1st July 2018
•        Standard Registration ends: 30th July 2018
•        Closing day for Submissions 31st July 2018
•        Announcement of Winners: 25th August 2018
*Note: All deadlines are 11:59 pm – 00:00 IST (India).

Awards
Winning participants will receive prizes totaling INR 2,00,000 with the distribution as follows:
First prize- INR 1,00,000/- + Certificate
Second prize- INR 60,000/- + Certificate
Third prize- INR 40,000/- + Certificate
10 Honorable mentions
Winners and honorable mentions will be published on archasm’s website and several international architecture magazines and websites partnered by us.

Registration
Early Registration:
From 1stMay 2018 to 30th June 2018
  • For Indian nationals- INR 1500 (per team)
  • For Foreign nationals- EUR 60 (per team)

Standard Registration:
From 1st July 2018 to 30th July 2018
  • For Indian nationals- INR 1800 (per team)
  • For Foreign nationals- EUR 80 (per team)
Entrants may register by filling the registration form and submitting it with the appropriate payment through our secure gateway on our website www.archasm.in

Discount
Group discounts apply for a minimum of 5 teams from one particular architecture school/university as our initiative to promote more participation from students.
Send us the following details at queries@archasm.in to avail the offer.
  • Names of all the participating teams members and their respective team leaders.
  • Name of the university.
  • School ID proofs of the team leaders.

Note:
It will not be possible to amend or update any information relating to your registration including the names of team members once validated.

Regulations
  • Participant teams will be disqualified if any of the competition rules or submission requirements are not considered. Participation assumes acceptance of the regulations.
  • Team code is the only means of identification of a team as it is an anonymous competition.
  • The official language of the competition is English.
  • The registration fee is non-refundable.
  • Contacting the Jury is prohibited.
  • archasm as the competition organizer, reserves the right to modify the competition schedule if deemed necessary.

Terms and Conditions
Please see the terms and conditions section on www.archasm.in.
Competition project disclaimer
This is an open international competition hosted by archasm to generate progressive design ideas. There are no plans for the library to be built. The competition is organized for education purpose only.

competition’s website: http://archasm.in/


出处:本文译自competitions.archi/,转载请注明出处。

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