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虚拟现实与建筑艺术的碰撞第1张图片


隐形景观装置探索VR如何改变建筑
Invisible Landscapes installations explore how virtual reality will change architecture

由专筑网邵红佳,王雪纯编译

英国皇家美术学院(下文简称RA)最近发布了一系列的装置作品,展示了视觉和VR技术如何改变人们对于建筑和空间的体验。

这四个装置是由建筑师Gilles Retsin,3D扫描工作室 ScanLAB,设计师Keiichi Matsuda 和设计工作室 Soft Bodies分别完成的。

他们一起完成了第三期也是最后一期的Invisible Landscapes项目,这个项目是由RA院长Gonzalo Herrero Delicado发起的,旨在探索电子科技如何改变世界。

The Royal Academy of Arts has unveiled a series of installations that show how virtual and augmented reality technologies can change the experience of buildings and spaces.
The four installations were created by architect Gilles Retsin, 3D-scanning studio ScanLAB, designer Keiichi Matsuda and design studio Soft Bodies.
Together they form the third and final instalment of Invisible Landscapes, a project by RA curator Gonzalo Herrero Delicado exploring how digital technologies are changing the world.

虚拟现实与建筑艺术的碰撞第2张图片

Gilles Retsin使用了胶合板模块创造出几何方块/Gilles Retsin used plywood modules to create a geometric structure. Photo by NAARO

院长告诉我们:“最后一期的Invisible Landscapes项目想要探索虚拟物体如何改变物理空间,反之亦然。”

四个作品内包括两个新的思路,探索VR能够如何模糊虚拟与现实的边界,讨论何为真实或虚假,探索现在及将来,我们对于周围世界的认知和互动的方式。

"The last act of Invisible Landscapes explores how the virtual might transform the physical space and vice versa," the curator explained.
"Four works, including two new commissions, explore how virtual, augmented and mixed reality are blurring the boundaries between the physical and the virtual, and questioning what is real and what is fictional, questioning how we might interact with and look at the world around us, both now and in the near future."

虚拟现实与建筑艺术的碰撞第3张图片

组装人员使用Microsoft全息眼镜来指导每个模块就位/Assemblers used Microsoft HoloLens headsets to guide them as each interlocking module was put in place. Photo by NAARO

Real Virtuality这个作品是由来自Bartlett建筑学院的导师GillesRetsin委托的,他以前的作品包括一个用3D打印机制造的机器人椅子,以及一个3D打印塑料房子的原型。

这位来自伦敦的建筑师将胶合板与数字技术和VR建筑技术相结合,’在RA建筑画廊内设计并安装了一个互锁的木制框架。

每一个建筑模块都是由9×12毫米的胶合板组成的,用数控铣床加工成一套零件并投入使用。

Real Virtuality was a new commission from Bartlett School of Architecture tutor Gilles Retsin, whose previous works include a robot-built chair made using a 3D printer, and prototypes for a 3D-printed plastic house.
The London-based architect combined plywood with digital technology and augmented reality construction techniques, to design and install an interlocking wooden frame inside the Royal Academy's architecture gallery.
Each building block was made from nine- by 12-millimetre plywood sheets, turned into a kit of parts using a CNC milling machine.

虚拟现实与建筑艺术的碰撞第4张图片

全息透镜的VR技术使设计能够实时改变/The augmented reality of the HoloLens allowed the design to change in real time. Photo by NAARO

这些建筑单元是由穿戴微软全息眼镜装置的人安装的,且在安装时可以随时调整。

当施工队穿戴着微软全息眼镜看向这个空间时,全息眼镜会在展览空间内显示电脑设计模型,提示哪一块电子模型可以覆盖。

整个结构被固定在一起,使用横向钢筋和重复结点在胶合板之间固定。

These modular forms were then assembled by people wearing Microsoft HoloLens headsets, which allowed for real-time adaptions as the installation was being built.
The HoloLens overlaid a digital model of the design onto the gallery space as the construction team looked at the room, indicating where each plywood module could fit.
The entire structure was held together in tension, with a few lateral steel rods in repeating points between the plywood elements.

虚拟现实与建筑艺术的碰撞第5张图片

观众可以从小孔中欣赏所呈现的ScanLAB的约塞米蒂国家公园全息图/A diorama allowed viewers to explore Post-Lenticular Landscapes, ScanLAB's hologram of Yosemite National Park

3D扫描公司ScanLAB Projects设计了可以通过全息镜头观看的完整模型作品,Post-Lenticular Landscapes的作品包括可通过全息镜头观看的立体模型。

该团队将地面激光3D扫描设备带到美国优胜美地国家公园,扫描并制作出全景图,重现19世纪70年代开拓性摄影师Eadweard Muybridge的探险。

The piece by 3D scanning company ScanLAB Projects, Post-Lenticular Landscapes, comprised a diorama viewable through a holographic lens.
The team took terrestrial laser 3D scanning equipment to Yosemite National Park in the US to produce a hologram of the landscape, recreating the 1870s expeditions of pioneering photographer Eadweard Muybridge.

虚拟现实与建筑艺术的碰撞第6张图片

Keiichi Matsuda的全景短片述说了一个想象中的未来:VR从根本上改变了人类的工作/Keiichi Matsuda's 360-degree short film Merger imagines a future where augmented reality changes human work fundamentally

伦敦设计师Keiichi Matsuda展示了他的反乌托邦全景短片,它想象了一个当VR技术应用在一个对生产力有疯狂渴求的世界时,,人们会处在如何一个如噩梦般的新工作场所中。

London designer Keiichi Matsuda presented his dystopian 360-degree short film Merger, which imagines how augmented reality and an obsession with productivity could merge to create a nightmarish new workplace.

虚拟现实与建筑艺术的碰撞第7张图片

Soft Bodies工作室设计的轻质砖给用户一种虚拟现实与实物相结合的混合体验/Weightless Bricks by Soft Bodies gave users a hybrid experience combining virtual reality with physical objects

无重砖是Soft Bodies工作室的一项新作品。混合现实体验允许参与者戴着VR装置探索数字景观,同时在混合世界中与特制的实体物体进行互动。

博物馆越来越多地利用AR和VR体验为游客提供新的方式来参观。

在荷兰,参观毛里求斯博物馆的游客可以使用他们的智能手机来模拟进入绘画世界,而表演艺术家Marina Abramovi_在Serpentine Gallery为虚拟现实的表演艺术中创作了一个虚拟的形象。

图片:Andy Keate,标注的除外

Weightless Bricks is a new commission from design studio Soft Bodies. The mixed-reality experience allows participants wearing a virtual-reality headset to explore a digital landscape whilst interacting with specially made physical objects in a hybrid world.
AR and VR experiences are increasingly being used by museums to give visitors new way to encounter their exhibits.
In the Netherlands, visitors to the Mauritshuis museum can use their smartphones to simulate stepping inside the world of the painting, while performance artist Marina Abramović created a virtual avatar for a mixed-reality performance art piece at the Serpentine Gallery in London.
Photography is by Andy Keate unless otherwise stated.

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