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利用超写实渲染技术打造虚拟的滨海住屋第1张图片

由专筑网Ann,vigo编译

可视化工作室Bloomimages利用超逼真的渲染技术打造了一个艺术家工作室,这里原是一个濒临北海的旧船厂。

Visualisation studio Bloomimages has created a series of hyper-realistic renderings depicting a home and studio for an artist in the ageing concrete structures of an old shipyard on the edge of the North Sea (+ slideshow).

利用超写实渲染技术打造虚拟的滨海住屋第2张图片

Bloomimages是一个德国的工作室,客户多是世界知名的建筑师,其中包括OMA和Herzog & de Meuron,而这次的效果图设计是工作室自身的一个研究项目。

The German studio specialises in visualisations for some of the world's best-known architects, with clients including OMA and Herzog & de Meuron. But the team created these new images for a self-initiated project.

利用超写实渲染技术打造虚拟的滨海住屋第3张图片

其目的是探索现有环境的可能性,创造空间,把建筑方案进行可视化设计,像电子游戏的界面那样呈现出来。

The aim was to explore the possibilities of virtual environments, creating spaces where architectural proposals are transformed into interfaces more akin to computer games.

利用超写实渲染技术打造虚拟的滨海住屋第4张图片

“我们认为,虚拟现实技术可能会成为一个全新的商业模式,”Bloomimages的联合创始人Christian Zöllner表示,Christian也是驻汉堡工作室的两名成员之一。

“对于从事广告和影视业的人来说,这简直令人振奋,因为它意味着人们可以把现实中的行为活动代入到一个特定的虚拟场所。”他告诉Dezeen,“不是为了要修建这样的场所,而是采用这样一种方式避免了很多夸张的场景。"

"We think that the invention of virtual places could become a whole new business model," said Christian Zöllner, a co-founder of Bloomimages and one of the two members of its Hamburg office.
"I believe it could be very attractive for people doing advertisements or movies to be able to move within a virtual place the way they are used to in a real location," he told Dezeen. "It is not the purpose of these virtual places to ever become built, in fact this way the world can be saved from many megalomaniac ideas!"

利用超写实渲染技术打造虚拟的滨海住屋第5张图片

这一系列场景取自丹麦西海岸一个古老的造船厂。Zöllner和同事André Feldewertt设想在这些废弃的结构之中建造五个规整的方形空间,彼此通过现有的楼梯和走道相互连接。

The environment created in this series of images is an old shipyard on the west coast of Denmark. Zöllner and colleague André Feldewert have imagined five wooden cubes built on and around the old structure, connected by existing stairs and walkways.

利用超写实渲染技术打造虚拟的滨海住屋第6张图片

大型画布可以倚靠在混凝土墙上,而墙面本身也能用来绘画。在涨潮的时候,墙体之间满盈海水,碧波荡漾。

Huge canvasses could be propped up against the concrete walls, which themselves provide additional painting surfaces. When the tide is high, these spaces become filled with ocean water.

利用超写实渲染技术打造虚拟的滨海住屋第7张图片

“它并不会被建造出来,而是存在于我们的构想中。“Zöllner表示,”我们创建了一个三维程序,模拟了该建筑及其周围所有的景观,把它当作一个虚拟的地点,在半径500公尺的范围内,参观者可以自由观察。”

"This building will never exist, only in our imagination," said Zöllner. "The building and all the landscape around it have been created within a 3D program to be used as a virtual location. The visitor is completely free to choose his point of view within a radius of 500 metres."

利用超写实渲染技术打造虚拟的滨海住屋第8张图片

像许多可视化艺术家一样,Zöllner和feldewert在创立Bloomimages之前也是建筑学出身。Zöllner认为,只有充分理解建筑设计,才能做出优秀的渲染效果。

Like many visualisation artists, both Zöllner and Feldewert studied architecture before establishing Bloomimages in 2008. According to Zöllner, it is important to be attuned to architectural design to create a good rendering.

利用超写实渲染技术打造虚拟的滨海住屋第9张图片

“像对待真实的建筑一样对待它,这是很重要的一点。”他告诉Dezeen,”我喜欢思考人们居住其中的情境,所以我在创建一栋建筑之前,会先假设出它的委托人和基地。”

"I think it is very important to think about it like real architecture," he told Dezeen. "I always like to think about a person who would live there. So I invent the client and the place before I invent the house."

利用超写实渲染技术打造虚拟的滨海住屋第10张图片

Peter Guthrie和Henry Goss也是可视化的先锋者,他们成立了名为边界的工作室。在2013年,Guthrie就曾在Dezeen中表示,渲染图正变得像实物一样具有说服力,而且将会改变人们理解建筑的方式。

同年,杰出的CGI艺术家Richard Benson也透露,大多数厨房、浴室和卧室展示样品中的图片都是电脑合成的。

Other pioneers of visualisation include Peter Guthrie and Henry Goss, who run a studio called The Boundary. Guthrie told Dezeen in 2013 that renderings are now as convincing as reality and are changing the way people perceive architecture.
The same year, leading CGI artist Richard Benson revealed that the images in most kitchen, bathroom and bedroom catalogues are computer-generated.

利用超写实渲染技术打造虚拟的滨海住屋第11张图片
Site plan/场地平面图

出处:本文译自www.dezeen.com/,转载请注明出处。


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  • 赖特000
  • 2015.09.16 09:29
    没看明白,意思是现在看到的图是渲染出来的,不是实际照片,还是说将实际环境渲染成照片上的样子?
    • 0
    没有了...
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