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Alexis Christodoulou为Instagram绘制了梦幻般的建筑空间
Alexis Christodoulou creates dream-like architectural spaces for Instagram

由专筑网缕夕,杨帆编译

位于开普敦的数字艺术家亚历克西斯•克里斯托杜卢(Alexis Christodoulou)为Instagram绘制了淡蓝、粉色和黄色构成的虚构空间,表达他对Instagram的狂热喜爱。

Cape Town-based digital artist Alexis Christodoulou has generated a cult following on Instagram with his images of imaginary spaces in pale blues, pinks and yellows.

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五年前,Christodoulou开始创作他的建筑灵感图像,他在担任广告文案制作人期间,通过YouTube自学了创建数字视觉效果教程。

他绘制的渲染图通常具有瓷砖和水磨石表面,将室内外空间与水池、拱门、弧形家具和圆形洞口结合在一起。再辅以具有动感的,变形性的物体,如花瓶。

Christodoulou began creating his architecture-inspired images five years ago, after teaching himself to create digital visualisations from YouTube tutorials while working as a copywriter in an advertising agency.
The renders he develops often feature tiled and terrazzo surfaces, bringing together indoor and outdoor spaces with water pools, arches, curved furniture and globe-like objects or circular openings. Some are animated, featuring morphing objects like vases that changes shape.

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他目前的这个作品系列名为Imagined Architectural Spaces,于2017年1月开始绘制。通过这个作品他在Instagram上积累了超过30000名粉丝,并在那里发布了@teaaalexis。

“我创造空间是因为我觉得我喜欢去那里自己独处一段时间,”Christodoulou说。“他们只是我日常的延伸。”

His current series, called Imagined Architectural Spaces, began in January 2017. It has helped him accumulate over 30,000 followers on Instagram, where he posts as @teaaalexis.
"I make the spaces because I think I like the idea of going there and escaping for a while," said Christodoulou. "They're just extensions of my day dreams."

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“我把作品放在社交媒体上,作为完成后展示给世界的一种方式,然后我可以开始另一个作品。”他告诉Dezeen记者。

“我从没想过会有这么多粉丝和关注,”他继续道。 “这真的很神奇。因为3d艺术,我现在在意大利生活,但我仍然每天都要掐一下自己,检查一下是不是真的。”

"I put them on social media as a way of completing them and sending them out into the world so I can start on another one," he told Dezeen.
"I never thought I would get so many followers and so much attention," he continued. "It's really quite surreal. I'm sitting in Italy right now because of my 3D art and I still have to pinch myself every day to check if it's all real."

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Christodoulou使用Cinema 4D,Redshift,Photoshop和Lightroom软件来绘制每个图像。

尽管最近建筑渲染的趋势支持极其逼真的效果,但Christodoulou希望他的作品能获得不同的效果。不同的建筑元素需要创造不同的光效果,而物体和漫反射的颜色反映了设计师个人的设计品味。

Christodoulou used Cinema 4D, Redshift, Photoshop and Lightroom to create each image.
Although recent trends in architectural rendering have championed extremely realistic imagery, Christodoulou wanted to achieve a different effect with his work. The architectural elements are selected to create different effects with light, while the objects and diffused colour palette reflect his personal taste in design.

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“现在的建筑渲染图看起来非常真实,以至于我们几乎无法识别它们是不是3D渲染。” Christodoulou告诉Dezeen记者。

“我喜欢我的作品,它看起来并不那么真实,这使大家在看图像时不必过于较真。”

"Some architectural renders nowadays look hyper real to the point where they're almost unrecognisable as 3D renders," the artist told Dezeen.
"I like my images to have a certain fake quality about them to let the viewer know that they don't have to be too serious with their imagination when looking at the images."

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在最近接受Dezeen的采访时,英国设计师Es Devlin表示,建筑作品通过写实照片级渲染之后获得的效果图,与建造后的实际情况之间往往存在巨大的差异,Es Devlin将图像与现实之间的关系描述为“有问题的”。

但是,像Forbes Massie这样的一些可视化专家表示,他们的目标是采用更具绘画性的方式来“营造建筑氛围”。

In a recent interview with Dezeen, British set design Es Devlin said that there was often a big discrepancy between renders of buildings that suggested photo-realistic finished products and the reality of them once they were built, describing the relationship between image and reality as "problematic".
But some visualisation experts, like Forbes Massie, say that they aim for a more painterly approach to "evoke atmosphere".

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Christodolou将3D渲染称为一种艺术形式。他在建筑渲染方面取得了意想不到的成功,这意味着他可以更专注于他的全职艺术,在这之前他还是一名出色的酿酒师。

“效果图对我来说有点像素描本,所以只要它不断发展,我就不会太在意它的去向。”他说。

“我正忙于其他方面的合作,同时这也推动我重新审视3D艺术形式的项目。这次我会考虑在作品中呈现一些实际的效果。”

Christodolou describes 3D rendering as a form of art. His unexpected success with his architectural renders has meant that he is increasingly able to focus on his art full-time, although he is also a winemaker.
"[The images are] a bit of a sketchbook for me so I'm not too concerned about where it goes as long as it keeps developing," he said.
"I'm busy with other collaborations on the side and projects that I think are busy pushing me to relook the artform of 3D. Maybe make some actual objects come to life from my renders."

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